The team behind Torchlight, Torchlight II, and Hob have shut its doors. In a statement published on their official website, studio head Marsh Lefler confirmed the sad news.
I’m sorry to say that today will be Runic’s last day open. Our focus is on our family here, and helping them find a new place to call home. If you are in games and looking for some of the best talent in the industry, please email firstname.lastname@example.org.
For the fans of the popular Torchlight series, Lefler said there, "will be some news coming" as well as he noted that the game's "community and multiplayer services will keep running even after the studio's lights go off."
He opens his letter with this statement:
"It's been over nine years since a rag-tag team of 17 developers helped open Runic Games. We've been so lucky for the community that has supported us and made us successful. Thanks to that support, we have had the chance to meet and work with the best people in the world. Our team here at Runic has released three successful games, and over that time we have seen many changes; team members got married, kids were born, but the most important thing is that we have become a family."
Runic Games is the second studio to be closed by its parent company, Perfect World Entertainment. Motiga, the team behind Gigantic announced its closure right before Runic.
The decision was made as a part of "the company’s continued strategy to focus on online games as a service."
"We're grateful to the team for all of their hard work bringing incredible experiences like Torchlight, Torchlight II and Hob to life. Runic Games will remain a part of Perfect World Entertainment's portfolio of studios, and its games will continue to be available to players, as we stay committed to supporting and growing Runic Games' beloved franchises."
My Take - I hope that the talented people are able to land back on their feet after this tragic event, and this is becoming a trend in the video game space. The closure of studios is becoming more and more common. It is really worrisome and makes me curious if this industry is going to become more stable anytime soon.
Written by Quinten Hoffman, the mind behind Break in Reality. You can find him here.